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Morrowind Quests

Writing this page presented somethng of a dilemma for me. Usually, I try to make my CRPG quest lists broad but shallow--I list every single quest in the game (and I'm obsessive enough that it isn't an idle threat), but I don't reveal how any of them turns out. That way, other gamers can scan the list to make sure they haven't missed anything, but if they have, they can still track down and enjoy the missing piece themselves, without me having butted in to tell them the solution or the plot twist in the middle of it or anything.

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In Morrowind, though, you are often presented with sequences of quests, not just individual quests. A character will have five objects he wants you to steal, for example, and after you've stolen each one he'll ask you to steal the next. It's impossible to steal object #3 for him without first stealing object #2. So are these five individual quests, or one quest with five stages? Oh, dear, a philosophical question on a computer game walkthrough. That can't be good. Worse, sometimes the objective of a later piece in a quest sequence completely gives away an earlier one. If stage two is "Deliver a letter to Carolyrrya Hawkwing" and stage three is "Investigate Carolyrrya Hawkwing's murder," how is that any more low-spoiler than a traditional walkthrough, really? (Made-up example, by the way.)

So I've decided to make only one listing for each quest chain (sequence of related quests where you either get each quest from the same person or automatically receive a new quest in the process of doing the previous one). That's really the option that's most in keeping with my low-spoiler objective, since anyone who finds the beginning of a quest chain will be able to follow it to its completion without any help from me. This decision was less tough than it could have been because there is already an excellent high-spoiler Morrowind quest list out there which has a comprehensive listing of every piece of every quest, exactly how to solve each of them, exactly what your reward will be, and so on. So if you find my hints too vague for your tastes, head on over there.

Morrowind Quests and Quest Chains

Without spoiling any of them, here is a list of the major quests in Morrowind, with the synopsis you get when they're assigned (note that this information may be incomplete or wrong in some cases--questgivers do not always tell you the whole story!) I have not separately included subquests which are necessary to complete a larger quest on this page, nor have I included minor character interactions (any 'quest' that can be completed in the same conversation it begins in is just a character interaction for my purposes.) Although mini-quests and conversations are not listed on this checklist, they are detailed in my Morrowind Walkthrough, where you can look things up area by area.

Deliver the Stupid Letter
You get this quest: In the tutorial.
The quest is: Deliver the letter to Caius in Balmora.
Notes: Sellus warns you not to read the letter yourself, but it doesn't have any effect if you do. You can crack the code if you're so inclined, but you will be given a decoded version later on anyway.

Rob Fargoth
You get this quest: From Hrisskar upstairs of the trading post in Seyda Neen.
The quest is: Locate Fargoth's secret hiding space and loot it.
Notes: You don't have to complete this quest, and to be honest, I don't know why anyone ever would; Hrisskar just takes his cut away from you if you report back. So you can just take Fargoth's money and never talk to Hrisskar again. If you're the honorable sort who doesn't want to renege on a quest, what are you doing selling Fargoth out to a corrupt guard anyway?

The Taxman's Fate
You get this quest: You can bump into it on your own, exploring the peninsula northwest of Seyda Neen, but you need to be asked to investigate by Socucius (the old guy who gave you your release papers) for the quest to progress.
The quest is: Solve the mystery. There's a subplot involving the lighthouse keeper's ring which you can also resolve.
Notes: You will be given the option to decide against completing this quest at one point, but if you take it, you will be held to your word and never be able to investigate further.
How you know when this quest is over, for the frustrated/stuck

Romance Quest Chain
You get these quests: From Ahnassi in Pelagiad, if you're receptive to her advances.
The quests are: There are five quests in this chain, plus some non-questy canoodling and the option to go loot some treasure sources Ahnassi tips you off to. Three of the quests are just about fetching presents for Ahnassi; one is just killing an enemy of hers and reporting back; but one of them, relating to her addicted ex-boyfriend, is more complex.
Special conditions: You must be male, and her disposition towards you must be high.
Notes: Ahnassi will also let you use her house as a home base if you're dating her, even after her quests are all completed. It's a good place to stash your extra stuff; she will never take or use any of it.

Return the Bowl
You get this quest: It shows up in your journal after looting a silver bowl from Ulummusa cave, near Pelagiad along the road to Balmora.
The quest is: Find the bowl's rightful owner and return it.
Notes: Unlike most quests in Morrowind, you can only get this quest by picking up the bowl, not by talking to the owner. The owner lives quite far from Pelagiad, but you could always just hold onto the bowl until you're in that area anyway.

The Bandit's Lass
You get this quest: From Maurrie, by the side of the road halfway between Pelagiad and Balmora.
The quest is: Bring a token of her love to Nelos the bandit.

Bloodbath
You get this quest: From Larrius in Fort Moonmoth (downstairs of the fort).
The quest is: Take down some Cammona Tong folks, with extreme prejudice.
Notes: Larrius will keep his end of the bargain and clear off the bounty on your head that this task accrues, but that means you'll need to meet him afterwards before running into any other guards. I was able to just run past the other guards into the fort, but casting a Mark spell near Larrius would have been safer and more efficient.

Careless Travelers
You get this quest: From Larrius in Fort Moonmoth.
The quest is: Take out a bandit near Hla Oad.

Balmora Thieves Guild Quest Chain
You get these quests: From Habasi Sugar-Lips in the South Wall Cornerclub in Balmora.
The quests are: A series of six thievery quests, beginning with an assignment to steal a diamond.
Special conditions: You must belong to the Thieves' Guild.
Notes: You don't actually HAVE to steal any of these objects; there are alternate methods of acquiring all of the things she asks for (click here for details). Killing the owners during the burglaries may make Habasi angry and cause her not to reward you for the theft. This isn't the assassin's guild, you know?

Balmora Fighters Guild Quest Chain
You get these quests: From Eydis Fire-Eyes at the Balmora Fighters' Guild.
The quests are: A series of nine warrior quests, beginning with an assignment to kill some rats.
Special conditions: You must belong to the Fighters' Guild.
Notes: It is very much worthwhile to consult Percius in Ald'ruhn about each of these quests before undertaking it, starting with the one about Telvanni agents; his advice is not just useful, but extremely interesting. There is more than one way to complete a few of these quests, by talking to some of the targets instead of simply slaying them.

Throats
You get these quests: From Ajira at the Balmora Mages' Guild.
The quests are: This is a chain of five quests to help Ajira get better grades than a rival, both by cheating on her behalf and sabotaging the rival.
Special conditions: You must belong to the Mages' Guild.
How you know when this quest is over, for the frustrated/stuck


Errands for Caius
You get these quests: From Caius Cosades in Balmora.
The quests are: A series of seven espionage quests (plus one quest to deal with the unavoidable fallout of one of the others). Espionage in Vvardenfell is apparently really %@$!#!! boring, because all but two of these quests are just about running mindless errands for Caius and/or the people he wants information from. This is actually the main quest, dull though it is, and you can't win the game (or get to the more interesting part of the main plot) without completing it.
Special conditions: You must have completed Deliver the Stupid Letter to receive these.

Pilgrims Progress
You get this quest: From the priestess at the Tribunal Temple in Balmora (or from any other Tribunal Temple).
The quest is: Make a pilgrimage to seven holy sites.
Special conditions: You must belong to the Tribunal Temple.

Murder Mystery
You get this quest: From Nileno Dorvayn at the Hlaalu Manor in Balmora.
The quest is: There's a murderer at large they need your help tracking down. Nileno will eventually bring this to your attention herself if you're a member of her House, but either way, you can do this quest if you find Ralen Hlaalo's body yourself (in the Hlaalo Manor) and just ask Nileno about it.
How you know when this quest is over, for the frustrated/stuck

Balmora House Hlaalu Quest Chain
You get these quests: From Nileno Dorvayn at the Hlaalu Manor in Balmora.
The quests are: This is a chain of six quests to advance the cause of the House.
Special conditions: You must belong to House Hlaalu. You won't receive the first quest in this sequence if your character belongs to a beast race.

The Dead Smuggler
You get this quest: From a body just northeast of Balmora, near the road to Caldera.
The quest is: Learn more about his death.
How you know when this quest is over, for the frustrated/stuck

Balmora Mages Guild Quest Chain
You get these quests: From Ranis at the Balmora Mages' Guild.
The quests are: This is a chain of four wizarding quests, beginning with an assignment to recruit or kill an ex-Telvanni.
Special conditions: You must be a Journeyman or higher rank within the Mages' Guild to receive these quests (and therefore you must have finished at least two of Ajira's Throats quests).
Notes: There is more than one way to complete a few of these quests, by talking to some of the targets instead of simply slaying them.

Mating Call
You get this quest: From either of two scholars along the north banks of Lake Amaya.
The quest is: Rescue the lost one and lead him back to his friend.
Notes: You have the option to complete this quest by casting invisibility on the dark elf and sneaking him past the kagouti, rather than simply killing them, but there is nothing to be gained by going this much more difficult route--the dialogue and reward are identical.

The Escaped Slave
You get this quest: From Tul east of Lake Amaya--he's the Argonian wearing no slave bracer.
The quest is: Lead him to a local abolitionist's house.

***UNDER CONSTRUCTION***



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