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Return to Krondor Quests

Without spoiling any of them, here is a list of the major quests in Return to Krondor, with the synopsis you get when they're assigned (note that this information may be incomplete or wrong in some cases--questgivers do not always tell you the whole story in this game!)

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I have not included ambience encounters like "there are bandits on the road, do you attack or sneak past them." Any 'quest' that can be completed in the same interaction you started in is a mini-quest for my purposes. Although mini-quests and conversations are not listed on this reference page, I have detailed many of them in my Return to Krondor Walkthrough, where you can look things up area by area.

Return to Krondor Quests

Pick Up Jazhara (Prologue)
You get this quest: You start with this one.
The quest is: Fetch Jazhara and bring her back to the castle. This quest is not optional.

The Whisperer's Amulet
You get this quest: From the Whisperer after interacting with All-Night Amy.
The quest is: Bring his amulet to his long-lost love Selestra.
Notes: You won't find Selestra till chapter 7 or 9, so be patient. When you find her, nothing will happen automatically; you'll need to go into the inventory and "use" the amulet.

Sweatshop
You get this quest: From a street thief at the end of the Prologue.
The quest is: Investigate a sweatshop in the poor section of town.
Notes: There is more than one possible ending to this quest; click here for details.

Bear Hunt
You get this quest: At the opening of Chapter One.
The quest is: Bring Bear to justice and find the artifact he's murdered so many people over. This quest is not optional.
Notes: This is the main quest, which will take you all game to solve, splits your party in half, and has several parts.

Sullen Michael
You get this quest: From the jail's scribe.
The quest is: Find a pirate responsible for the attack on the jailhouse.
Notes: There is more than one possible ending to this quest; click here for details.

Burning Down The House
You get this quest: From the men outside the orphanage by the North Gate.
The quest is: Rescue the children from the burning building.

Sewer Thing
You get this quest: From the fat Mocker in the sewers.
The quest is: Destroy the sewer monsters that are plaguing the Mockers.

Murder
You get this quest: From the guildsman outside the Wrecker's Guild.
The quest is: Discover who has murdered the guildsmaster. This quest is not optional.
Notes: There is more than one possible ending to this quest; click here for details.

Retrieve the Rubies
You get this quest: From the whiny merchant inside the jewelry shop.
The quest is: Recover his stolen gems for him.

Wayfarer's Inn
You get this quest: From Prince Arutha at the beginning of Chapter 5.
The quest is: Find a man named Alan at the Wayfarer's Inn and obtain information from him.
Notes: There is more than one possible ending to this quest; click here for details.

Save The Babies
You get this quest: From Farmer Toth outside his farm, and/or from the Sheriff at the battleground nearby.
The quest is: Rescue Farmer Toth's babies.
Notes: Even if you got this quest from the Sheriff, you'll need to return the babies to Farmer Toth to finish the quest.

Small Town Evil
You get this quest: Automatically in Chapter 7.
The quest is: Put an end to the evils plaguing this unlucky town. This quest is not optional.
Notes: There is more than one possible ending to this quest; click here for details.



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