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Wizards and Warriors FAQ
If you're stuck and can't find the answer in my walkthrough, a forum
is usually the best source of Wizards and Warriors help and advice (particularly about bugs). Some problems are recurring,
however, so here is a targeted Wizards and Warriors FAQ sheet for the quest-related problems people most often ask me about:
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Frequently Asked Questions
1. I can't climb down ladders. Is there any way to get down ladders?
2. Is it ever going to be explained why Kol the Heretic believes Kerah told him he's the Chosen One,
or why the gypsy fortuneteller told H'Thark it's his destiny to retrieve the masque?
3. I was fighting some Rattkin thieves near Shurugeon Castle and while I was picking up their loot,
something suddenly came up behind me and killed the hell out of my party. Every time I reload
the exact same thing happens. Is there any way around this?
4. Do I have to kill this sexy vampire chick? Because I'm a 15-year-old boy and I really kinda dig her.
5. I can't find the burrow that Ratling assassin Scanthril told me about anywhere. Does he really have a hideout?
6. I keep saying "Elseramavin" to Erathsmedor but then he only tells me about the sword--he never gives it to me!
7. I accepted a quest to prove the existence of the Leprechaun. Well, it took me forever because he kept teleporting
away, but I finally killed him and brought the Staff of the Leprechaun back to Miruth, and he just keeps saying
he needs more proof. What's going on here?
8. Do I really have to kill Oakenmir? He seems like a nice guy and besides, he's really really hard to kill.
9. Why does the game give you two awesome new character classes about ten minutes before you win the game?
That sucks!

Q: I can't climb down ladders. Is there any way to get down ladders?
A: Not really. If you go right up to the ladder, turn around, tilt the mouse all the way back so that you're looking at the ceiling, and inch backwards, you
will sometimes get down the ladder without taking damage, but not usually. If you jump down backwards and then run forwards while you're falling, you
can sometimes catch the ladder before hitting the ground and taking damage, but not usually. Honestly, the best way is just to jump down, then take a few
minutes to heal before jumping down the next one. This is only an issue in the early game; once you gain more hit points it won't matter anymore (and there
won't be as many ladders around anyway.)
Q: Is it ever going to be explained why Kol the Heretic believes Kerah told him he's the Chosen One or why the gypsy fortuneteller told H'Thark
it's his destiny to retrieve the masque?
A: No. Regrettably, these interesting-seeming developments never made it into the final plot. Neither Kol nor H'Thark will ever be mentioned again
after their respective death and escape.
Q: I was fighting some Rattkin thieves near Shurugeon Castle and while I was picking up their loot, something suddenly came up behind me and killed the
hell out of my party. Every time I reload the exact same thing happens. Is there any way around this?
A: Those are Amazoni mantraps. They always spawn behind you the first time you approach Shurugeon Castle, and assuming you're playing the game with
new characters, they will always kill you quickly in a fair fight. The only way to beat them without cheating or taking advantage of bug exploits is by firing
off Flamedrop spells at them from a distance, then running away until they're at the very edge of your Flamedrop range, and Flamedropping them again, and running
away again, and repeating this until they're dead. This is extremely frustrating to accomplish with the W&W interface. What I did instead was run to the castle and
hide in the moat. Monsters in this game get very confused by water, and the mantraps weren't able to attack me in the moat, so I could Flamedrop them to death
without fear of repercussions. Fleeing into the castle and Flamedropping them from the top of the tower also works, though it may cause problems if you're trying to
become a ninja.
Q: Do I have to kill this sexy vampire chick? Because I'm a 15-year-old boy and I really kinda dig her.
A: No, you don't have to kill Lysandra. You can let her turn you into a vampire and she'll give you the evil element
willingly; however, being a vampire is not very powerful at all in this game, and there's no way to automatically let time pass
during the daytime, so it's extremely inconvenient. You can just steal the tusk from her if your pickpocket skill is high enough.
Q: I can't find the burrow that annoying Ratling assassin Scanthril told me to go to anywhere. Does he
really have a hideout?
A: No. I don't know whether this was a quest that was never implemented or whether Scanthril was supposed to be sending you
on a snipe hunt, but there is no Ratling burrow in this game.
Q: I keep saying "Elseramavin" to Erathsmedor but whenever I do, he tells me about the sword, but never
gives it to me!
A: It's a bug. Choose the word "Elseramavin" from the "talk" menu on the left and click on him, instead of typing it into the
box and pressing return like you're used to doing. Then the plot should advance normally.
Q: I accepted a quest to prove the existence of the Leprechaun. Well, it took me forever because he
kept teleporting all over the place, but I finally killed him and brought the Staff of the Leprechaun back to Miruth, and he just keeps
saying he needs more proof. What's going on here?
A: The leprechaun is a red herring. Miruth wants the leprechaun's amulet, but you can't get it by stealing, pickpocketing, talking, or
doing anything with the leprechaun at all; killing him is completely optional. You can find the leprechaun's treasure later in the game,
hidden away in a totally different location.
Q: Do I really have to kill Oakenmir? He seems like a nice guy and besides, he's really really hard to kill.
A: You don't have to kill him. Your characters can reach level 7 in the Wizard's Guild without doing the last two quests in Brimloch
Roon. If you want to do the last two quests, though, you'll have to kill him. There are more treant seeds that can be found in the
Second Sea area, but if you bring one of them back instead of Oakenmir's, you won't get a third quest from Sabastio.
As for fighting him, Oakenmir has a bazillion and a half hitpoints, but if you cast a lot of buffing spells on your party and then sit there
clicking the mouse button as fast as you can for about twenty minutes, he'll eventually go down (like other monsters, Oakenmir can be
prevented from casting spells or
summoning help if you hit him before he finishes his spell.) Be warned that you'll then be spending the next twenty minutes leveling
your entire party
up about ten levels apiece from the unbelievable amount of experience points Oakenmir bequeaths, and that it makes the rest of the
game very anticlimactic and
a little bit boring (I never had a challenging fight in the game again after I killed him.) I'd advise just foregoing the third quest;
the quest is just to
open a door you have to open anyway for plot purposes, and honestly, having listened to his Mada Mabbig spiel already, do you really
want to have to listen to Sebastio assign you a redundant quest multiple times anyway?
Q: Why does the game give you two awesome new character classes about ten minutes before you win the
game? That sucks!
A: Don't look at me, I didn't write it. (-: After you kill Cet you'll get a ton of experience points, so you can at least go level up a
lot and see what the new powers you get would have done if there were any enemies left to use them on.
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