Welcome to my Last Train to Blue Moon Canyon walk-through. (-: If you're new to my series of low-spoiler computer game walkthroughs, the idea is to point players
towards things they might not have tried in each game rather than giving away puzzle solutions or offering step-by-step instructions.
These Nancy Drew games are structured a little differently than most graphic adventure games, though. In particular, you can solve most of the game's puzzles in
any order you feel like, making a chronological walkthrough of little use. The physical area of Last Train to Blue Moon Canyon is so small that
it makes more sense to use a CRPG-style area guide rather than breaking the game down into chronological chapters.
I've included a checklist of important tasks at the
beginning and one of optional tasks at the end. Note that I don't tell you how to solve any of the puzzles--just where they are. If you've found a puzzle
but just can't seem to get it right no matter what you do, UHS is a good place to go for a
single hint that won't spoil the rest of the game for you.
The Last Train to Blue Moon Canyon: Key Tasks
If you find yourself getting stuck in the game, keep in mind that plot advancement is often arbitrary.
If nothing is happening, you need to make sure that you have spoken to everyone until they have nothing
more to say, looked around every area to see if there are any objects you haven't noticed,
and used every object in your inventory. If all those things fail, take a look at this checklist of important tasks you will need to complete to solve the game
(the order is somewhat up to you):
1) Talk to all the NPC's. Repeatedly. Having certain conversations with them is necessary for the plot to progress. Bess and George will need to be called
once for some information, but are otherwise optional.
2) Solve the scale puzzle for the symbols OWL and CHERRY. (You will need two inventory items to do this.)
3) Solve the random 'puzzle' to unlock the gold door to the caboose. (You must have solved #2 to accomplish this.)
4) Solve a picture puzzle in the table in the sleeping car.
5) Solve the horse-jumping puzzle in John's room.
6) Solve the puzzle box in Tino's room.
7) Solve the word search puzzle in the caboose.
8) Solve the dancing puzzle in the caboose.
9) Solve the dolls puzzle in the caboose.
10) Solve the scale puzzle for the symbols SQUARE and DUCK (You will need two inventory items to do this.)
11) Once you've completed all of the puzzles #2-10 and talked completely to all NPC's (including the Hardy Boys,) the train should
arrive at Copper Gorge, where you will meet a new NPC (sort of) and be able to solve a new battery of puzzles.
12) Run an errand for Fatima. This is one of those goose-chase errands where you end up having do play a game with Tino so that he will give you
something for Charleena so that she will give you something for Fatima.
13) Win at both of the games in the taffy shop. (They are both random games of chance, so don't spend any time trying to figure them out.)
14) Figure out how to get into Camille's crypt.
15) Solve the puzzle on Camille's coffin.
16) Solve the puzzle on Jake's trunk.
17) Solve the I Love Lucy candy-sorting task.
18) As Frank, solve the burger-slinging task.
19) Make rubbings of the pillars in Camille's crypt.
20) Solve the piano puzzle in John's room. (It's OK if John has come back before you get to this-- he'll let you use the piano now.)
21) Connect the pipes behind the four grates in John's room, Tino's room, the sleeping car and the dining car. These all work the same way, but you will have to
solve puzzles to open the grates in all the rooms except Tino's.
22) Solve a puzzle box to get duct tape from John.
23) Once you've completed all of the puzzles #12-22, you will have everything you need to solve the big mechanical puzzle in the projector room, at
which point the train will move to a new location again.
24) Solve another random 'puzzle' to operate the cannon.
25) Explore the maze until you have located all the symbols. (The color-coded hints for how to get through the maze with no wrong turns are a waste of
time; you must explore all the dead ends first anyway or you won't be able to solve the puzzle at the end.)
26) Solve the puzzle at the end of the maze.
27) Escape from the mine in the final timed sequence.
And that's it, you've won!
The Last Train to Blue Moon Canyon: Optional Actions
Have you:
*Found the button under the dining room table that Lori used for her disappearing act?
*Seen a ghostly figure through one of the windows in the sleeping car? (To see it you first have to have examined the photo of Camille in
Charleena's room, then turn to face the window whose blind is furthest open. John will have interesting comments about it if you ask him.)
*Found out what the argument between Lori and Charleena was about?
*Gotten Tino back together with Lori?
*Called the train engineer on the kitchen phone?