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Curse of Blackmoor Manor Spoilers
Welcome to the new Computer Game Spoilers section of
my gaming website. I added this section because I recently received questions about the plots of two different games which, to my surprise
and embarrassment, I had totally forgotten the answers to. Then, to my further surprise, I was unable to find any existing website that
would refresh my memory about the plots of computer games... lots of puzzle solutions, but no basic plot summaries.
So I figured I'd better write some of them down while they're still fresh in my mind, just in case I or anybody else wants to refer to them
at some point in the future (or in case anybody suffers a major game glitch and just wants to know what was supposed to happen in the end--
I get letters like this from time to time.) If you haven't finished Curse of Blackmoor Manor yet and you don't want the plot of this game
to be revealed to you, then you don't want to read this page. Please go back to my main
Curse of Blackmoor Manor page, where I give tips and reviews without
giving away any of its plot.
But if you are looking for plot spoilers, just scroll further down the page to find them!
This game is loosely based on the 1985 Nancy Drew novel The Bluebeard Room, but the plot was changed significantly
to keep it appropriate for the 10-14 target audience (in the original plot, the cult was sinister and more demonic in nature and was
involved in cocaine smuggling.) In the game version, Nancy is asked by a family friend to investigate what has happened
to her daughter Linda, who has moved to a remote part of England with her new husband and fallen mysteriously ill. Although
the doctors cannot find anything wrong with Linda, she is lying in bed all day with the curtains drawn acting insane, snarling at everyone
and moaning about entering a room she should not have entered and being cursed. As Nancy investigates, she learns that there is a
strange cult operating in Blackmoor Manor, with Linda's 10-year-old stepdaughter Jane as their newest acolyte, and that Linda believes
she has been cursed with lycanthropy and is turning into a werewolf-like monster. But in fact, it turns out that those two things are unrelated-- the
cult is actually more of a pretentious secret society that has nothing to do with Linda's ailment. Jane, feeling lonely and upset about her
parents' divorce, has simply played an elaborate prank on Linda to make her think she has been cursed, hoping that this will make her go away.
After Nancy rescues Jane from some trouble she has gotten herself into and hears her confession, Linda recovers from her delusions,
Hugh returns home, and the family is strengthened by working through their problems.
Character Subplots and Secrets
Linda Petrov Penvellyn: The woman Nancy was sent to the manor to help, Linda is apparently rather fragile-minded and has
allowed Jane to convince her that she has triggered an ancient curse that is turning her into a werewolf. In the epilogue, she forgives
Jane and they resolve to work hard to become a real family.
Jane Penvellyn: Linda's 10-year-old stepdaughter, a lonely girl who has not come to terms with her parents' divorce yet.
She makes Nancy play lots of board games with her and can be rather annoying. As mentioned above, she is the one who has been
trying to make Linda think she is cursed, hoping that this might make her leave and her father might reconcile with her mother somehow.
(Yes, this is a ridiculous plan, but you'd be surprised how many children of divorce believe it would work anyway!) Ethel is also training her
in the ways of the cult.
Leticia Drake: Hugh's elderly aunt. Nancy discovers that she stands to inherit half the estate if Linda departs the
premises, but in reality, she doesn't care about that. She is involved with the cult, however, and is the one who hired Ethel to train Jane.
Ethel Bosinny: Jane's creepy, unpleasant tutor, she is also the cult leader. She is not, however, evil or dangerous as in the book.
Nigel Mookerjee: A historian working on writing a book about the history of the Penvellyn family. Secretly, he is bored with the
dull topic and wants his book to be a more sensational unauthorized tell-all book about the seedier side of the family. In the epilogue,
he is thwarted in this goal because Nancy decides to hide the cult activity from him.
Hugh Penvellyn: Linda's husband, Jane's father. He is away on business at the time of Nancy's visit, so she can only
speak to him by telephone. He is clueless about the cult, but doesn't seem to mind it when he learns about it in the epilogue.
Mrs. Petrov: Linda's mother, who sent Nancy to England to check on her daughter. She is only spoken to by telephone.
Loulou: The Penvellyn family's pet parrot, she isn't really a character per se, but because she can talk, she occasionally has
some useful information Nancy can ask her for.
Jane's guinea pig: The story of Jane's guinea pig is set up so that players might jump to the conclusion that the guinea pig met with
foul play of some sort-- in particular, that the cult may have sacrificed it-- but this is just a red herring since the cult in this game is not evil
and satanic like it is in the book. Jane's guinea pig was apparently just an ordinary pet that died.
Paliki Vadas: You need to call this character on the telephone to learn plot information, but she is never seen on screen and is not a suspect.
Ned: As usual in Nancy Drew games, Nancy's boyfriend Ned has no subplots and exists only to chat with Nancy
on the telephone and deliver hints if the player needs them.
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