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One of the most frustrating things about the Realms of Arkania series is the indistinguishability of magic items. Magic items usually look exactly like a nonmagical item
of the same type, and its name does not change once you identify it--you and your characters may know it's a sword that has bonuses against the undead, but it will still
be labeled simply "sword" and look exactly like every other sword in the game. I wound up identifying the same amulets over and over again because it was impossible
to label which ones did what.
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The "Analyze" spell wasn't always much of a big help either, frequently offering useless remarks like "It's magic all right, but I
can't tell more than that." So here's my list of magic items I've found in Shadows Over Riva (this includes items that I brought into the game from Star Trail and
Blade of Destiny, but not magic items left behind in those games like the Salamander Stone or Grimring.) These are only the magical items-- other jewelry,
like the purple ring, gray ring, blue gemstone ring, gold jewelry, and gold wristband, are nonmagical and can only be sold for cash. There are also nonmagical "silver jewelry"
necklaces that look exactly like the magical "silver jewelry" listed below.
Note that these are the magic items in the English version of the game. There were apparently some additional magic items available only in the German version of Blade of
Destiny, including a +2 shortsword, a sickle that improves your herb lore, and a silver coronet that can cast an armor spell in combat, and those can be carried forward into
Shadows of Riva if you're either playing the German version or cheating.
| Weapon Name | Distinguishing Features | Magical Effect | Sword | Looks like an ordinary sword. The Analyze spell suggests this sword will be "especially effective against the undead." | +2 to hit, and also does extra damage vs. undead | Sword | Shiny blade, green hilt (you find it in the Dwarven Mines.) The Analyze spell can't tell you more than "definitely magical." | Not sure, probably a bonus to damage. | Sword | Red hilt with green jewel. The Analyze spell says it has to do with movement and warns of evil magic. | Reduces the wielder's movement rate. No positive effects that I could notice. | Sword of Artherion | Named. | +3 to hit, bonus to damage | Sabre | Looks like an ordinary sabre. The Analyze spell says it is effective against zombies. | Bonuses against the undead. | Two-Handed Sword | Looks like an ordinary two-handed sword. The Analyze spell declares it "unbreakable." | As far as I can tell nothing, other than not breaking in combat. | Two-Handed Sword | Glowing (you find it in the Dwarven Mines.) The Analyze spell can't tell you more than "definitely magical." | Lighter and faster than ordinary two-handed swords. | Bastard Sword | Looks like an ordinary two-handed sword. The Analyze spell declares it "an excellent weapon." | -1 to hit, but bonus to damage. | Dragon-slayer | Named. | Massive bonuses against dragons. There are no hand-to-hand fights against dragons in Shadows Over Riva so you can get rid of it at will after winning Star Trail. | Orc Hook | Looks like an ordinary orc hook. The Analyze spell suggests it is a weapon meant for an expert. | -2 to hit, but does increased damage. | Spear | Looks like an ordinary spear. The Analyze spell says it's good against spiders. | +1to hit, and also does extra damage vs. spiders. | Bow of Artherion | Named. | Bonuses to hit and damage. | Throwing Dagger | Looks like an ordinary throwing dagger. The Analyze spell suggests it improves accuracy. | Bonus to hit. | Tenobaal Bolts | Look like ordinary crossbow bolts. The Analyze spell can't tell you more than "definitely magical." | I have no idea what these bolts are supposed to do--my characters were unable to equip them and I was never able to find a crossbow that could fire them. |
| Object Name | Distinguishing Features | Magical Effect | Chainmail Shirt | Looks like an ordinary chainmail shirt. The Analyze spell suggests the enchantment has "something to do with weight." | Same protection as ordinary chainmail, but lighter and less restrictive to movement. | Chainmail Shirt | Looks like an ordinary chainmail shirt. The Analyze spell says it contains undead magic. | Continuously drains life points from the character wearing it, but does provide an AC bonus against undead. | Mirror Armor | Named. | Increases magic resistance by 5. | Golden Shield, Phex Shield, Silver Helmet, Phex Helmet, and Helmet | Named (except for the "helmet," which looks like the Phex helmet and has identical properties.) The Analyze spell reveals nothing important about any of them. | Nothing special except that they can be worn by characters who are otherwise forbidden to wear shields and helmets. | Magic Boots | Look like regular boots, but with white wings. | Increase movement rate. | Might Belt | Named. | +5 to strength. | Deathshead Belt | Named. | -4 to necrophobia. | Coronet (blue) | Only blue coronet in game. | Permanent Arcano spell, magic resistance +2. | Mirror Amulet | Named. Looks like a mirror on a chain. | Reflects Fulminictus and Ignifaxus spells back on the caster. | Fire-Amulet | Named. Looks like a medallion on a chain. | Protects against fire. | Travia-Amulet | Named. Looks like a cross on a chain. | Makes wearer immune to hunger or thirst. | Praios Amulet | Named. Looks like a round gold brooch. (There's another amulet in Blade of Destiny called "Praios Amulet," which looks like a cross, but those are non-magical and have no use outside the dungeon they are found in, so don't bother keeping them.) | Protect against vampire attacks. | Amulet (blue) | Looks like a blue flower. | Increases magic resistance by 5 and protects against transformation and combat spells. | Amulet (red) | Looks like a red flower. | Protects against magical fire. | Amulet (green) | Looks like a green flower. | Can use it to cast the "light" spell. | Amulet | Looks like a pentagram. | Reduces superstition by 2. | Dolphin Amulet | Named. | Increases swimming ability by 4. | Silver jewelry | Looks just like nonmagical silver jewelry. The Analyze spell says it is protection against undead. | Reduces necrophobia by 2. | Bracelet (red) | Only red bracelet in game. | Reduces acrophobia by 3. | Bracelet (green) | Only green bracelet in game. | Increases charisma by 5. | Asthenil Ring | Named. | Protects against fire. | Red Ring | Gold ring with large red gem. (Rings with narrow red bands are unmagical) | Permanent Arcano spell, magic resistance +2. | Green Ring | Gold ring with large green gem. | Protects against fire. | Green Ring | Narrow green band. | Increases dexterity by 4. | Silver Ring | Narrow silver band. | Can cast Ignifaxus spells during combat. (Also used as a quest item during Shadows Over Riva) |
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