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Myst III: Exile Spoilers
Welcome to the new Computer Game Spoilers section of
my gaming website. I added this section because I recently received questions about the plots of two different games which, to my surprise
and embarrassment, I had totally forgotten the answers to. Then, to my further surprise, I was unable to find any existing website that
would refresh my memory about the plots of computer games... lots of puzzle solutions, but no basic plot summaries.
So I figured I'd better write some of them down while they're still fresh in my mind, just in case I or anybody else wants to refer to them
at some point in the future (or in case anybody suffers a major game glitch and just wants to know what was supposed to happen in the end--
I get letters like this from time to time.) If you haven't finished Myst III: Exile yet and you don't want the plot of this game
to be revealed to you, then you don't want to read this page. Please go back to my main
Myst III: Exile page, where I give tips and reviews without
giving away any of its plot.
But if you are looking for plot spoilers, just scroll further down the page to find them!
While the player character is visiting his old friend Atrus, a thief suddenly breaks in, steals the newest book
Atrus has been working on, and flees through another linking book. Pursuing him, the PC learns that the thief
is a man named Saavedro whose homeworld was devastated by Atrus' sons Sirrus and Achenar. Saavedro has
stolen a book Atrus cares about in an attempt to force him to follow him so that Saavedro can show him what
he and his sons have done and take revenge. However, since only the player character followed him, his goal
is frustrated. He may destroy Atrus' book and/or kill the PC in a fit of rage when he discovers this, but if you
play carefully, you can instead trap Saavedro, force him to return the book, then help him return to his home
where he hopes some of his family may still be alive.
There are six different endings you can achieve in this game, depending on the choices you make during the
Ending #1: If you trap Saavedro, take the book from him, then lower the forcefield to send him home, you will see him board the gondola
and head off in search of his family, then return triumphantly to Atrus.
Ending #2: If you trap Saavedro, take the book from him, then return to Atrus leaving him still trapped between the forcefields, you still
get a successful ending with Atrus and his family, but the voiceover is sadder and there is a gloomy picture of the empty gondola
swaying in the wind.
Ending #3: If you lower the forcefield to send Saavedro home without taking the book away from him, he throws it down the chasm
and goes home. So you fail in your quest to bring the book back, which Atrus is distraught about, but no one dies.
Ending #4: If you use the linking book to return to Tomahna without either trapping Saavedro or sending him home, he will follow you through
the link, bash your head in with a hammer, and jump over your body to start attacking Atrus as you lose consciousness. (This ending is the
same regardless of whether you have taken the book from Saavedro or not.)
Ending #5: If you trap Saavedro and then lower the wrong forcefield, so that he can't go home but can reach you, he will go into a rage, chase
you, and kill you with his hammer. Presumably he will then go through the linking book and attack Atrus as well. There are three different
locations on the station at which he can catch up to you and kill you, so the ending looks slightly different depending on where you run to
before being caught, but there is no escape (trying to escape through the linking book will just give you ending #4.)
Ending #6: If you stand around doing nothing after Saavedro has asked you to cycle the forcefields to send him home, he gets more and
more agitated, makes three increasingly angry monologues, and finally kills you with his hammer. Presumably he will then go through the
linking book and attack Atrus as well.
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