Mystery Adventure Walkthroughs
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Ghost Dogs of Moon Lake Spoilers
Welcome to the new Computer Game Spoilers section of
my gaming website. I added this section because I recently received questions about the plots of two different games which, to my surprise
and embarrassment, I had totally forgotten the answers to. Then, to my further surprise, I was unable to find any existing website that
would refresh my memory about the plots of computer games... lots of puzzle solutions, but no basic plot summaries.
So I figured I'd better write some of them down while they're still fresh in my mind, just in case I or anybody else wants to refer to them
at some point in the future (or in case anybody suffers a major game glitch and just wants to know what was supposed to happen in the end--
I get letters like this from time to time.) If you haven't finished Ghost Dogs of Moon Lake yet and you don't want the plot of this game
to be revealed to you, then you don't want to read this page. Please go back to my main
Ghost Dogs of Moon Lake page, where I give tips and reviews without
giving away any of its plot.
But if you are looking for plot spoilers, just scroll further down the page to find them!
The concept of this game is based on the 1983 Nancy Drew short story "The Ghost Dogs of Whispering Oaks,"
but much of the plot comes from the 2002 novel "Mystery By Moonlight," released the same year the game was
in what was clearly a bit of cross-genre marketing.
In the game, Nancy's friend Sally McDonald has just bought a historic old house near a national park, but is frightened
off the property by ghostly dogs that attack the house at night. Local legend suggests they may be the ghosts of the
four dogs belonging to legendary gangster Mickey Malone, who once owned Sally's house. While investigating the
mystery, Nancy is nearly killed by an unknown assailant who ties her up in a shed and sets it on fire, but Nancy is
able to escape and put out the fire before it starts a forest fire. She learns that the villain is storekeeper Emily Griffen,
who has been trying to chase Sally and Nancy away so she can continue illegally smuggling antiques near the house.
The "ghost dogs" are just trained Rottweilers costumed to look eerie, but in fact they turn out to be playful, friendly
dogs and Sally ends up adopting them as pets after Em is sent to jail.
Character Subplots and Secrets
Unlike the other Nancy Drew games, Ghost Dogs of Moon Lake has only three NPCs you can interact with, none of them have
any subplots, and the non-villains do not get resolutions or happy endings in the epilogue. Oh, well.
Jeff Akers: The park ranger. He is a dedicated ranger but is unhappy with his position, because the size of the park he manages
is too small to allow him an assistant. He is disappointed that Sally bought the Malone house because it dashes his dreams that the
state might buy the property and thus increase the size of his park. His grandfather, William Akers, was actually Mickey Malone's
right-hand man, but Jeff and his father were embarrassed by this shady past and try never to speak about it.
Ranger Akers is seen in the epilogue writing tickets to illegally parked reporters who came to cover the smuggling story.
Red Knott: The grumpy birdwatcher. He wants as few tourists as possible in the area because they interfere with birds and their
natural habitat. He is unhappy in the epilogue because the reporters covering the smuggling story scared away all the birds in the area.
Emily Griffen: The shop owner. She collects rare antiques for sale and is using illegal means to acquire them. She is the one who
was trying to scare Sally off her property, because she was worried Sally's presence might impede her smuggling operation. She is also the
one who set the fire that nearly killed Nancy (which should be obvious, since the only other two NPC's in the game had vested interests in
the forest not burning down.) Em is one of the most dangerous villains in the Nancy Drew series-- not only does she aggressively try to
murder Nancy (by tying her up in a shed and setting it on fire), but in the epilogue it says the police even had a hard time subduing her.
Sally McDonald: She is the one who asked Nancy to come investigate the ghost dogs, but she became too frightened and left
before Nancy arrived, leaving her to investigate on her own. She is never seen in the game and can only be reached by phone.
Mickey Malone: This is the Prohibition-era gangster who used to own Sally's house and the secret speakeasy. He is long dead
and Nancy learns about him and his gangster friends only through old documents and phone conversations with an elderly woman who
used to date him.
Vivian Whitmore and Eustacia Andropov: You need to call these
characters on the telephone to learn plot information, but they are never seen on screen and are not suspects.
Bess, George, Frank, and Joe: As usual in Nancy Drew games, these characters have no subplots and exist only to chat with Nancy
on the telephone and deliver hints if the player needs them.
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