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A Quiet Weekend in Capri Spoilers

Welcome to the new Computer Game Spoilers section of my gaming website. I added this section because I recently received questions about the plots of two different games which, to my surprise and embarrassment, I had totally forgotten the answers to. Then, to my further surprise, I was unable to find any existing website that would refresh my memory about the plots of computer games... lots of puzzle solutions, but no basic plot summaries.

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So I figured I'd better write some of them down while they're still fresh in my mind, just in case I or anybody else wants to refer to them at some point in the future (or in case anybody suffers a major game glitch and just wants to know what was supposed to happen in the end-- I get letters like this from time to time.) If you haven't finished A Quiet Weekend in Capri yet and you don't want the plot of this game to be revealed to you, then you don't want to read this page. Please go back to my main A Quiet Weekend in Capri page, where I give tips and reviews without giving away any of its plot.

But if you are looking for plot spoilers, just scroll further down the page to find them!

Plot Summary

As you arrive in Capri for a vacation, a temporal anomaly occurs and throws you into an alternate universe where the city, now ruled by a Roman Emperor-esque monarch named King Caprillo V, is preparing for war with neighboring Anacapri. You have switched places with a messenger boy (yes, a LITERAL errand boy) native to this alternate-universe Capri, whose name is Rafele. After performing a lot of errands and exploring the city for a long time, you learn that this turn of events came about because of the time-travel experiments of the scientist Gravitiello. The only way to set things right again is to return to our own timeline and delay Gravitiello for a few minutes so that the same occurence does not happen again. This you can accomplish by diverting your path so that you bump into Gravitiello and scatter his papers, and he must spend time gathering them up again. However, since you lose your memories of the alternate timeline as soon as you return to your own, you have to trick your other self into taking this route by craftily changing the street signs to make yourself think you're headed for your hotel when in fact you're headed for Gravitiello.

Character Subplots and Secrets

Rafele: Once he switches places with you again, he lives happily ever after, as the war is averted and he asks his girlfriend to marry him. :-)

Mata Haprik: Besides Gravitiello, she is the only other character of importance you encounter. She is a femme fatale who has apparently been the lover of King Caprillo, and her goal is to get her hands on your time machine. She will knock you out and try to steal it from you (and will succeed unless you have transformed it into something else to keep it safe) and she will try to buy it from you for $10,000. If she succeeds at getting it away from you in either way, you will no longer have any way of getting back to your own world, so although the game doesn't explicitly tell you so, you have lost.

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List of Native tribes * Indians * Aymara * Antler carving * Native American ancestors

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